PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS CASE PADA MATERI ILUSTRASI VEKTOR SISWA KELAS XI DKV SMK IPIEMS SURABAYA
DOI:
https://doi.org/10.51878/edutech.v6i4.16190Keywords:
CASE, Desain Komunikasi Visual, Ilustrasi Vektor, Komputer Grafis, Video PembelajaranAbstract
ABSTRACT
Computer graphics learning in the Visual Communication Design (VCD) program requires students to master conceptual knowledge, software operation, and the practical procedures involved in producing visual works. The complexity of vector illustration materials calls for instructional media that can present working procedures in a concrete and systematic manner. This study aims to develop a video-based learning medium incorporating the Creative, Active, Systematic, Effective (CASE) approach for teaching vector illustration techniques to Grade XI VCD students at SMK IPIEMS Surabaya. The study employed a design and development research method using the ADDIE model, which comprises five stages: Analyze, Design, Develop, Implement, and Evaluate. The research was conducted through the Develop stage, drawing on observations, interviews, documentation, and learning needs analysis. The development process produced an initial video prototype integrating narration, explanatory text, software screen recordings, illustration examples, visual cues, practice activities, and evaluation components. The instructional materials were organized progressively, covering conceptual and software introductions, technique demonstrations, example analysis, and practical application. This structure was designed to connect conceptual explanations with vector illustration practice while incorporating CASE principles into the instructional presentation. The study resulted in an initial prototype that can serve as a foundation for further media development. Since expert validation and user trials have not yet been conducted, the product’s feasibility, practicality, and effectiveness cannot be determined. Further research is needed to evaluate the media’s quality and its contribution to student learning.
ABSTRAK
Pembelajaran komputer grafis pada kompetensi keahlian Desain Komunikasi Visual (DKV) menuntut penguasaan konsep, keterampilan menggunakan perangkat lunak, dan kemampuan menerapkan prosedur pembuatan karya visual. Kompleksitas materi ilustrasi vektor memerlukan media yang mampu memperlihatkan tahapan kerja secara konkret dan terstruktur. Penelitian ini bertujuan mengembangkan video pembelajaran berbasis Creative, Active, Systematic, Effective (CASE) pada materi penerapan teknik ilustrasi vektor bagi siswa kelas XI DKV SMK IPIEMS Surabaya. Penelitian menggunakan metode desain dan pengembangan (design and development research) dengan model ADDIE yang mencakup tahap Analyze, Design, Develop, Implement, dan Evaluate. Penelitian ini dilaksanakan hingga tahap Develop melalui observasi, wawancara, dokumentasi, dan analisis kebutuhan pembelajaran. Proses pengembangan menghasilkan prototipe video yang mengintegrasikan narasi, teks penjelas, rekaman layar perangkat lunak, contoh ilustrasi, penanda visual, latihan, dan evaluasi. Materi disusun secara bertahap, mulai dari pengenalan konsep dan perangkat, demonstrasi teknik, pengamatan contoh, hingga kegiatan penerapan. Struktur tersebut dirancang untuk menghubungkan penjelasan konseptual dengan praktik pembuatan ilustrasi vektor serta mengakomodasi prinsip CASE dalam penyajian pembelajaran. Hasil penelitian berupa prototipe awal yang dapat menjadi dasar pengembangan media lebih lanjut. Karena validasi ahli dan uji coba belum dilaksanakan, kelayakan, kepraktisan, dan efektivitas produk belum dapat disimpulkan. Tahap lanjutan diperlukan untuk mengevaluasi kualitas media dan manfaatnya bagi pembelajaran siswa.
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