LIVING ENGLISH THROUGH K-POP: AN IPA STUDY OF INDONESIAN EFL LEARNERS' ACQUISITION EXPERIENCES

Authors

  • Elok Abidatut Thoyyibah UIN Sayyid Ali Rahmatullah Tulungagung

DOI:

https://doi.org/10.51878/educator.v6i4.16499

Keywords:

Informal Digital Learning of English (IDLE), K-Pop fandom, Interpretative Phenomenological Analysis, input bahasa, pembelajar EFL

Abstract

The growth of digital media and online fan communities has opened informal spaces in which Indonesian EFL learners encounter and use English outside formal classroom instruction. K-Pop fandom is one such space, where fans of diverse linguistic backgrounds communicate largely in English through platforms such as TikTok, Instagram, X, and Weverse. However, little is known about the specific kind of English input this communicative interaction provides, or about how Indonesian EFL learners themselves make sense of their acquisition experiences within this informal context. This study addressed two research questions: (1) what kind of language input is found in K-Pop fandom communicative interaction, and (2) how do Indonesian EFL learners perceive their English acquisition experiences through K-Pop fandom practices. Sixteen Indonesian K-Pop fans with five to ten years of fandom involvement and varying levels of communicative activity participated. Data were drawn from documentation of fandom social media interaction across multiple platforms and from semi-structured interviews analyzed through Interpretative Phenomenological Analysis (IPA). Results show that fandom input is layered and multimodal, combining lexical, pragmatic, discourse-level, and multimodal features that typically co-occur. Learners' lived experiences were represented by five group experiential themes: a non-linear shift from anxiety toward confidence, differentiated parasocial motivation, varying degrees of social participation, a perceived functional contrast between fandom-based and classroom-based language use, and a partial, domain-specific reconstruction of self-identity as an English user. These findings suggest that K-Pop fandom functions as a rich but internally differentiated informal English acquisition space, with practical implications for educators who may integrate authentic fan-generated texts as supplementary material while continuing to provide structured speaking practice that fandom-based exposure does not reliably supply.

ABSTRAK

Perkembangan media digital dan komunitas fandom daring telah menciptakan ruang informal baru bagi pembelajar EFL Indonesia untuk menemukan dan menggunakan bahasa Inggris di luar pembelajaran kelas formal. K-Pop fandom merupakan salah satu ruang tersebut, tempat penggemar dari berbagai latar belakang bahasa berkomunikasi terutama dalam bahasa Inggris melalui platform seperti TikTok, Instagram, X, dan Weverse. Namun, masih sedikit yang diketahui mengenai jenis input bahasa Inggris yang tersedia melalui interaksi komunikatif tersebut, maupun bagaimana pembelajar EFL Indonesia memaknai pengalaman pemerolehan bahasa mereka dalam konteks informal ini. Penelitian ini menjawab dua pertanyaan: (1) jenis input bahasa apa yang ditemukan dalam interaksi komunikatif K-Pop fandom, dan (2) bagaimana pembelajar EFL Indonesia mempersepsikan pengalaman pemerolehan bahasa Inggris mereka melalui praktik K-Pop fandom. Enam belas penggemar K-Pop Indonesia dengan pengalaman fandom lima hingga sepuluh tahun dan variasi tingkat keterlibatan komunikatif menjadi partisipan. Data diperoleh dari dokumentasi interaksi media sosial fandom dan wawancara semi-terstruktur yang dianalisis menggunakan Interpretative Phenomenological Analysis (IPA). Hasil menunjukkan bahwa input fandom bersifat berlapis dan multimodal, mencakup fitur leksikal, pragmatik, wacana, dan multimodal yang umumnya muncul bersamaan. Pengalaman hidup pembelajar direpresentasikan melalui lima tema pengalaman kelompok: pergeseran non-linear dari kecemasan menuju kepercayaan diri, motivasi parasosial yang terdiferensiasi, variasi tingkat partisipasi sosial, kontras fungsional antara penggunaan bahasa berbasis fandom dan kelas formal, serta rekonstruksi identitas diri sebagai pengguna bahasa Inggris yang bersifat parsial dan spesifik ranah. Temuan ini menunjukkan bahwa K-Pop fandom berfungsi sebagai ruang pemerolehan bahasa Inggris informal yang kaya namun terdiferensiasi, dan implikasinya bagi pendidik adalah bahwa teks autentik berbasis fandom dapat diintegrasikan sebagai bahan ajar pelengkap sambil tetap menyediakan latihan berbicara terstruktur yang tidak dapat dipenuhi oleh keterlibatan fandom semata.

 

Downloads

Download data is not yet available.

References

Amalia, E. P. (2023). The impact of foreign K-pop idols on Indonesian fans’ English learning motivation in terms of English as a foreign language. Journal of English Language Teaching and Learning, 4(2), 88–96. https://doi.org/10.33365/jeltl.v4i2.2841

Anisa, C. S. A., Alaydrus, Y., & Hidayanti, I. (2024). The influence of K-Pop idols on the student’s English learning motivation: Does gender matter? Jurnal Penelitian, Pendidikan, dan Pembelajaran (JP3), 19(19), 112–121. https://doi.org/10.33474/jp3.v19i19.21589

Azzahrah, F., Yanuar, N., Febrianti, Y., & Zen, E. L. (2022). Multilingualism in social media: Indonesian K-Pop fans language choices on Twitter. Klausa: Kajian Linguistik, Pembelajaran Bahasa, dan Sastra, 6(1), 45–58. https://doi.org/10.33479/klausa.v6i01.457

B, F. C., Buendgens?Kosten, J., Sauro, S. J., & van der Veken, J. (2021). “There’s always an option.” CALICO Journal, 38(1), 17–42. https://doi.org/10.1558/cj.41119

Beautemps, J., & Bresges, A. (2022). The influence of the parasocial relationship on the learning motivation and learning growth with educational YouTube videos in self-regulated learning. Frontiers in Education, 7, Article 1021798. https://doi.org/10.3389/feduc.2022.1021798

Fatika, M., & Wahyuningsih, S. (2024). Fostering English skills through Kpop: Evidence from students in Indonesia. Journal of English Teaching and Applied Linguistics, 5(2), 425–439. https://doi.org/10.32996/jetal.v5i2.1782

Frances, C., Martin, C. D., & Duñabeitia, J. A. (2020). The effects of contextual diversity on incidental vocabulary learning in the native and a foreign language. Scientific Reports, 10(1), Article 70922. https://doi.org/10.1038/s41598-020-70922-1

Hafner, C. A., Chik, A., & Jones, R. H. (2015). Digital literacies and language learning. Language Learning & Technology, 19(3), 1–7. https://doi.org/10125/44428

Han, Y. (2021). Understanding multilingual young adults and adolescents’ digital literacies in the wilds: Implications for language and literacy classrooms. Issues and Trends in Learning Technologies, 9(1), 1–15. https://doi.org/10.2458/azu_itlt_v9i1_han

Krashen, S. (2020). The conduit hypothesis: How reading leads to academic language competence. In K. S. Goodman (Ed.), Language and literacy in development (pp. 45–62). Routledge.

Lee, J. S., & Dressman, M. (2018). When IDLE hands make an English workshop: Informal digital learning of English and language proficiency. TESOL Quarterly, 52(2), 435–445. https://doi.org/10.1002/tesq.422

Lee, J. S., & Drajati, N. A. (2019). English as an international language beyond the ELT classroom. ELT Journal, 73(4), 419–427. https://doi.org/10.1093/elt/ccz018

Lincoln, Y. S., & Guba, E. G. (1985). Naturalistic inquiry. SAGE Publications.

Long, M. H. (2020). Second language acquisition and Task-Based Language Teaching. John Wiley & Sons.

MacIntyre, P. D., Clément, R., Dörnyei, Z., & Noels, K. A. (1998). Conceptualizing willingness to communicate in a L2: A situational model of L2 confidence and affiliation. The Modern Language Journal, 82(4), 545–562. https://doi.org/10.1111/j.1540-4781.1998.tb05543.x

Malik, Z., & Haidar, S. (2020). Online community development through social interaction—K-Pop stan twitter as a community of practice. Interactive Learning Environments, 31(2), 733–751. https://doi.org/10.1080/10494820.2020.1805773

Munawaro, S., Anjelika, R., & Sari, S. P. (2025). The role of multilingualism in enhancing the language experience of K-Pop fans. Asian Journal of English Language Studies, 4(2), 113–129. https://doi.org/10.58917/aijes.v4i2.167

Purwaningtyas, M. P. F., & Oktara, T. A. (2023). The role-playing self: Virtual ethnography study of K-Pop fans’ idol-roleplaying and self-identity in Twitter. Jurnal ASPIKOM, 8(1), 95–108. https://doi.org/10.24329/aspikom.v8i1.1216

Rahayu, F., Fajaria, N. H., & Amanda, H. (2024). Describing the motivation and literacy activities of Indonesian K-Pop fans in online English fanfiction. Journal of English Language Studies, 2(2), 140–152. https://doi.org/10.31849/jels.v2i2.15243

Rezai, A., Soyoof, A., & Reynolds, B. (2024). Effectiveness of informal digital learning of English on EFL learners’ vocabulary knowledge: A mixed-methods investigation. Computer Assisted Language Learning, 37(4), 1–26. https://doi.org/10.1080/09588221.2024.2350419

Sabillah, I., Irmayani, & Sofeny, D. (2025). English language exposure among Indonesian K-Pop fans in social media role-play communities. JPBII: Jurnal Pendidikan Bahasa Inggris Indonesia, 13(2), 115–126. https://doi.org/10.23887/jpbi.v13i2.5894

Shafirova, L. (2020). Identity building and language learning opportunities in a brony fandom (Doctoral dissertation, Universitat Autònoma de Barcelona). Tesis Doctorals en Xarxa. http://hdl.handle.net/10803/669341

Shafirova, L., Cassany, D., & Bach, C. (2020). Transcultural literacies in online collaboration: A case study of fanfiction translation from Russian into English. Language and Intercultural Communication, 20(6), 531–545. https://doi.org/10.1080/14708477.2020.1812621

Smith, J. A., Flowers, P., & Larkin, M. (2022). Interpretative phenomenological analysis: Theory, method and research (2nd ed.). SAGE Publications.

Valerio-Ramos, M. J., & Hernández-López, E. M. (2023). The effect of K-Pop and the interaction within the K-Pop community on EFL learners. Revista Lengua y Cultura, 5(9), 40–47. https://doi.org/10.29057/lc.v5i9.11432

Vázquez-Calvo, B. (2020). Guerrilla fan translation, language learning, and metalinguistic discussion in a Catalan-speaking community of gamers. ReCALL, 33(3), 296–313. https://doi.org/10.1017/s095834402000021x

Vázquez-Calvo, B., & Thorne, S. L. (2022). Catalan identity and language attitudes through fan translation of video games in the digital wilds. Journal of Language, Identity & Education, 1–18. https://doi.org/10.1080/15348458.2022.2137168

Downloads

Published

2026-11-04

How to Cite

Thoyyibah, E. A. (2026). LIVING ENGLISH THROUGH K-POP: AN IPA STUDY OF INDONESIAN EFL LEARNERS’ ACQUISITION EXPERIENCES. EDUCATOR : Jurnal Inovasi Tenaga Pendidik Dan Kependidikan, 6(4), 1982–1990. https://doi.org/10.51878/educator.v6i4.16499

Issue

Section

Articles

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.