PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN ANIMASI TERHADAP NILAI MATA PELAJARAN INSTALASI MOTOR LISTRIK DI SMK NEGERI 1 TOMOHON

Authors

  • Rexi Ruli Assa Universitas Negeri Manado
  • Fransiskus Royke Seke Universitas Negeri Manado
  • Ridwan Ridwan Universitas Negeri Manado

DOI:

https://doi.org/10.51878/vocational.v5i3.6854

Keywords:

animasi, media, nilai, pembelajaran, siswa

Abstract

The teaching and learning process is a combination of the student learning process and the teacher's teaching activities as an instructor. The use of learning media has an important role in influencing the process and learning outcomes in a field of study. This study aims to determine the effect of animated learning media on the value of the electric motor installation subject at SMK Negeri 1 Tomohon. The method used is a quantitative experimental research with a static-group comparison approach, involving 63 grade XI students divided into a control group and an intervention group. Data were analyzed using the Wilcoxon test. The results of the study showed that the average value of the control group increased from 65.39 (pre-test) to 69.03 (post-test), while the intervention group increased from 76.03 to 78.13. The Wilcoxon test produced a p-value of 0.001 <? = 0.05, which means there is a significant effect of the use of animated media on learning outcomes. Therefore, animated learning media needs to be continuously developed and updated according to technological advances to facilitate students' understanding of the subject.

ABSTRAK
Proses belajar mengajar merupakan perpaduan dari proses belajar siswa dan kegiatan mengajar guru sebagai ini instruktur. Penggunaan media pembelajaran memiliki peran penting dalam memengaruhi proses serta hasil belajar pada suatu bidang studi. Penelitan ini bertujuan  mengetahui pengaruh media pembelajaran animasi terhadap nilai mata pelajaran instalasi motor listrik di SMK Negeri I Tomohon. Metode yang digunakan adalah penelitian kuantitatif eksperimen dengan pendekatan static-group Comparison, melibatkan 63 siswa kelas XI yang terbagi dalam kelompok kontrol dan kelompok intervensi. Data dianalisis menggunakan uji Wilcoson. Hasil penelitian  nilai rata-rata kelompok kontrol meningkat dari 65,39 (pre-test) menjadi 69,03 (post-test), sedangkan kelompok intervensi naik dari 76,03 menjadi 78,13. uji Wilcoxon menghasilkan p-value 0,001 < ?=0,05, yang berarti terdapat pengaruh signifikan penggunaan media animasi terhadap hasil belajar. Oleh sebab itu, media pembelajaran animasi perlu terus dikembangkan dan diperbarui sesuai kemajuan teknologi agar mempermudah pemahaman siswa terhadap mata pelajaran.

References

Aisyah, S., & Rohmani, A. H. (2025). Urgensi teori kognitivisme dan implementasinya dalam pembelajaran PAI di UPT SD Negeri 358 Gresik. LEARNING Jurnal Inovasi Penelitian Pendidikan Dan Pembelajaran, 5(3), 1095. https://doi.org/10.51878/learning.v5i3.6618

Annisa, P., et al. (2025). Eksperimen model open ended terhadap kemampuan berpikir kritis matematis siswa SD berdasarkan gender. LEARNING Jurnal Inovasi Penelitian Pendidikan Dan Pembelajaran, 5(3), 1380. https://doi.org/10.51878/learning.v5i3.6649

Aviani, F. N., et al. (2025). Perancangan media pembelajaran berbasis video dalam meningkatkan motivasi belajar siswa pada mata pelajaran ipas. SCIENCE Jurnal Inovasi Pendidikan Matematika Dan IPA, 5(3), 1116. https://doi.org/10.51878/science.v5i3.6660

Bahari, R. A., et al. (2021). The influence of teachers pedagogic competence on cognitive loads of students in the geography learning process. IOP Conference Series Earth and Environmental Science, 683(1), Article 12030. https://doi.org/10.1088/1755-1315/683/1/012030

Cobos-Torres, J.-C., et al. (2020). Problem-based learning for an electrical machines course. International Journal of Emerging Technologies in Learning (iJET), 15(22), 192. https://doi.org/10.3991/ijet.v15i22.16871

Gobel, A. R., et al. (2025). Pengaruh model PBL berbantuan video animasi terhadap kemampuan pemecahan masalah pada materi penjumlahan pengurangan pecahan. SCIENCE Jurnal Inovasi Pendidikan Matematika Dan IPA, 5(3), 1059. https://doi.org/10.51878/science.v5i3.6655

Hidayatullah, Z., et al. (2021). Synthesis of the 21st century skills (4C) based physics education research in Indonesia. JIPF (Jurnal Ilmu Pendidikan Fisika), 6(1), 88. https://doi.org/10.26737/jipf.v6i1.1889

Kao, C.-C., & Luo, Y.-J. (2020). Effects of multimedia-assisted learning on learning behaviors and student knowledge in physical education lessons: Using basketball game recording as an example. International Journal of Emerging Technologies in Learning (iJET), 15(1), 119. https://doi.org/10.3991/ijet.v15i01.11393

Lehmann, R., et al. (2019). Animation and interactivity facilitate acquisition of pediatric life support skills: A randomized controlled trial using virtual patients versus video instruction. BMC Medical Education, 19(1). https://doi.org/10.1186/s12909-018-1442-5

Manurung, E. S., et al. (2025). Pengaruh media video animansi powtoon berbasis kearifan lokal terhadap hasil belajaran ipas kelas IV sekolah dasar. SOCIAL Jurnal Inovasi Pendidikan IPS, 5(2), 712. https://doi.org/10.51878/social.v5i2.5957

Muslimah, H., et al. (2025). Pengaruh media pembelajaran berbasis multimedia interaktif terhadap hasil belajar kognitif IPA siswa kelas V sd. SCIENCE Jurnal Inovasi Pendidikan Matematika Dan IPA, 5(2), 857. https://doi.org/10.51878/science.v5i2.5718

Nuansari, H., & Sriyanto, W. (2021). The effectiveness of using animation movie in improving speaking skills of elementary students. ELLTER Journal, 2(1), 47. https://doi.org/10.22236/ellter.v2i1.5368

Nurhaniah, N. (2023). Penerapan video pembelajaran untuk meningkatkan aktivitas dan hasil belajar siswa pada materi potensi sumber daya alam dan kemaritiman Indonesia kelas 7F di SMP Negeri 1 Anggana. SOCIAL Jurnal Inovasi Pendidikan IPS, 3(1), 11. https://doi.org/10.51878/social.v3i1.2170

Puriningsih, K. R., et al. (2025). Pengembangan video pembelajaran anemia pada remaja berbasis motion graphyc. CENDEKIA Jurnal Ilmu Pengetahuan, 5(1), 407. https://doi.org/10.51878/cendekia.v5i1.4553

Rahmatunnida, R., et al. (2020). Application of animation video to improve student learning outcomes in estimating construction costs. IOP Conference Series Materials Science and Engineering, 830(4), Article 42060. https://doi.org/10.1088/1757-899x/830/4/042060

Tuah, Y. A. E., et al. (2021). The competency of pedagogic and professional of vocational teachers in implementing 21st century skill-based learning. Jurnal Pendidikan Dan Pengajaran, 54(2), 244. https://doi.org/10.23887/jpp.v54i2.35336

Widianto, W., et al. (2025). Pengaruh media audio visual terhadap minat belajar siswa bahasa Indonesia materi kosakata di SDN 148 Palembang. LEARNING Jurnal Inovasi Penelitian Pendidikan Dan Pembelajaran, 5(3), 1434. https://doi.org/10.51878/learning.v5i3.6031

Widyanti, R., et al. (2021). Physics teachers’ perceptions and anxieties about the use of technology-integrated learning resources on magnetic field material: A preliminary research on augmented reality-integrated STEM learning. Journal of Physics Conference Series, 1796(1), Article 12082. https://doi.org/10.1088/1742-6596/1796/1/012082

Yuliana, Y., et al. (2025). Analisis potensi kebutuhan pengembangan video animasi konsep jaring-jaring makanan berbasis canva pada pelajaran ipas kelas V sd. SCIENCE Jurnal Inovasi Pendidikan Matematika Dan IPA, 5(2), 797. https://doi.org/10.51878/science.v5i2.5227

Downloads

Published

2025-08-28

How to Cite

Assa, R. R., Seke, F. R. ., & Ridwan, R. (2025). PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN ANIMASI TERHADAP NILAI MATA PELAJARAN INSTALASI MOTOR LISTRIK DI SMK NEGERI 1 TOMOHON. VOCATIONAL: Jurnal Inovasi Pendidikan Kejuruan , 5(3), 224-233. https://doi.org/10.51878/vocational.v5i3.6854

Issue

Section

Articles

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.