DITHA, J. D.; SUSANTO, S.; TARIDI, T.; ARDIYANINGSIH, A. . AI-BASED GAMIFICATION IN LEARNING: AN ANALYSIS OF ITS IMPACT ON STUDENTS’ ENGAGEMENT - A MIXED METHODS STUDY. LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran, [S. l.], v. 6, n. 1, p. 99-110, 2026. DOI: 10.51878/learning.v6i1.8902. Disponível em: https://www.jurnalp4i.com/index.php/learning/article/view/8902. Acesso em: 26 jan. 2026.